Stalker
The stalker is a piece of furniture that should be freestanding in a room, so it can be approached from any side. From a distance, one can see his reflection centered on his dominant eye. Things however change if one decides to come closer, as many other reflections can be seen in the corner reflector. Depending on the position these could be normal reflected images as well as flipped images, as seen by others. The interaction was designed taking into account all the senses. The slight slant and the vertical texture play tricks with the spatial orientation once one gets close enough.
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